break;
input->rise_timer = 0;
input->state = INPUT_ST_RISING;
- /* no break here, fall through */
+ /* fall through */
case INPUT_ST_RISING:
if ((phys_curr & input->mask) != input->value) {
input->state = INPUT_ST_LOW;
}
input->high_timer = 0;
input->state = INPUT_ST_HIGH;
- /* no break here, fall through */
+ /* fall through */
case INPUT_ST_HIGH:
if (input_state_high(input))
break;
- /* no break here, fall through */
+ /* fall through */
case INPUT_ST_FALLING:
input_state_falling(input);
}